Hill Top Zone
I like Hill Top Zone. It's a 16-bit representation of a mountainous region and I can't explain why but I really like the music of the level too. Plus, it has the return of the see-saws!
Although it's no longer a spike-ball. Instead it's a red sphere with eyes (spooky), but they work the same way. However, sometimes Tails will set the sphere off before you're ready and next thing you know you're getting hurt. God damn you Tails.
Nothing much of note happened, although I did get an extra life in Act 2 for getting 100 rings. So, to the boss!
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Mystic Cave Zone
Mystic Cave was another one that didn't give me much trouble. The main gimmicks of this level are the various switches you have to pull (by jumping into the handle, Sonic will automatically hold on). The worst enemy (or 'Badniks' as they're called...I'll stick with enemies for now...) are the Flashers, when they're lit up they can't be hurt and sometimes you'll be jumping into them thinking you can harm them but then suddenly "TURN ON THE LIGHTS!" and the lights get turned on and you get hurt.
We're over half-way through the game and still with 7 lives. Now, I'm not going to get cocky, but I'm pretty much a GOD OF SONIC, ALL HAIL ME! HAIL ME, MEDAMMIT!
Next time: I fix the environmental issues in Oil Ocean and then battle Lex Luthor in Metropolis because I am Superman. Will feature 90% less cockiness!
Music
Hill Top Zone
Mystic Cave Zone
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