Showing posts with label 64. Show all posts
Showing posts with label 64. Show all posts

Thursday, 3 May 2012

Super Mario 64 - Ports & Remakes

Have you never played Super Mario 64 before? Never owned a Nintendo 64? Or maybe you'd just like to play it again. Either way Nintendo have you covered.

Super Mario 64 is, of course, on Wii's Virtual Console, in fact it is the second most popular purchase (behind Super Mario Bros), which is impressive since N64 games cost a fair bit more than the rest of them, but the cost isn't too bad, 1000 'Wii Points' (I think that's between 8-10 pounds, but I can't be 100% sure).

Maybe you've played the original Super Mario 64 to death, collected 120 stars numerous times and are looking for something new. Yet again Nintendo are there to help. In 2004 Nintendo released 'Super Mario 64 DS'. It's basically an enhanced version of the original game, with newer graphics and more stars (while changing some of the more horrible stars from the original). Not only this you can now play with three other characters; Luigi (who can jump higher and thus is probably the best character), Wario (who can break certain blocks other characters cannot) and Yoshi...who's practically useless.

File:Super Mario 64 DS Coverart.png

In Super Mario 64 DS there are 150 stars instead of 120. There is also a multiplayer mode available over 'Download Play'. The game was a commercial success, selling over six million copies and although the game was critically well received there was some criticisms. Although they felt the game did stay true to the original, the lack of analogue sticks on the DS meant that controlling was a problem. Another criticism at the time was the fact this was a launch title, and it was a little disappointing to have a remake launch Nintendo's new console. 

File:Super Mario 64 DS-Graphics comparison.jpg
Comparison: DS (left) - N64 (Right)
Now, I haven't actually played this game either, I don't own it at all and I doubt I ever will. But it's another alternative for those who want it.

Wednesday, 2 May 2012

Super Mario 64 - Progress Report 3

Song of the Day

Dire, Dire Docks - Koji Kondo

Progress Report III

(all level images taken from www.mariowiki.com)

File:SM64 LLL Entrance.jpg

Lethal Lava Land
Stars - 7/7

My biggest problem in this stage is the Bullies. One Bully can be beaten no problem, you just have to push it over the edge into the lava. But there's a small section with two of them in this level and for some reason I lost a couple of lives trying to beat them (before finding out I didn't need to...they were the wrong group). The only other star I had any issue with was the last one inside the volcano. All you really have to do is ride two elevators, jump from pole to pole and then jump to the star. However I'm really bad at precision jumps and I always press the wrong button when trying to 'butt stomp'. I don't mind this level, but it's not one of my favourites either.

File:Shifting Sand Land 64.png

Shifting Sand Land
Stars - 7/7

I'm not a fan of this level. I don't like how half the ground is an instant death trap and I don't like how half the stars require the use of the wing cap. I don't like that stupid bird that steals my hat, I don't like shy guys, I don't like anything about this level. Inside the pyramid is a bit better since I can't instant die as easily, but getting the "Pyramid Puzzle" star wasn't exactly fun since I fell. Three times. I know I'm a bit crap at this game, but I've learned that if I do something wrong it's not actually my fault. So I'm blaming the Lakitu Bros for being terrible cameramen.

File:LakituSM64.png
YOU'RRRRRRRRRRRE FIRRRRRRRRRRRRRED!
The past two levels I've had to really battle the camera to see what I need to do next, and during the "Pyramid Puzzle" star I basically had to take a leap of faith. Going into 'Mario cam' or First-Person doesn't help much, especially since I can't move with the latter on. Och well, at least they weren't water levels...oh crap...

File:Dire, Dire Docks.png 

Dire, Dire Docks
Stars - 7/7

See that whirlpool? In that room you're almost always being pulled into it. If you do it's instant death. For the first star you have to open four chests in order. The one closest to the whirlpool is the last one. Twice I managed to get that chest open (which isn't that easy since you're being pulled away from it) only to be sucked into the whirlpool, at which point the game pauses to tell you "hey, you won the star!" but by this point you can't collect it and you have to start over again.

Also, the third star "Pole Jumping For Red Coins" took me too long to complete...in fact I thought it was impossible. Because it was...you can't beat this star without first beating the second Bowser fight (which is unlocked from getting the first star "Board Bowser's Sub". Once you beat Bowser, the submarine goes away and the second room looks like this:

File:PoleJumpingForRedCoins.png

But I'm an idiot so I kept trying to long-jump to get all the red coins (I got four...) before giving up and looking it up. I felt stupid after that.

There's another trap in this room though. I thought it would take me to another part of the level but NO, it takes you to the moat. Outside the castle. You don't lose a life, but you have to do the whole level again. Dick move, Nintendo.

This level is terrible (I'm fighting with all my willpower to stop myself saying it's "dire"). It's boring, it's mostly underwater which is slow. The poles up there? They move slowly and it's just not fun. I liked the last star though, where you have to wear both the vanish cap and the metal cap at the same time. I like the idea of mixing different power-ups and I don't know many games that do that actually.

But it's not all bad...

Secret Stars

File:The Fire Sea.jpg

Bowser in the Fire Sea
Stars - 1/1

Collecting the red coins here is much easier than the first boss arena because you can't instant-die (just add water) here. In fact falling into the lava just gives you another chance to make certain jumps easier, and there are a couple of 'hearts' lying around (they heal you and are infinite). There's no really difficult coins either, just one that is kind of hidden by the geometry. 

Bowser has a couple of new tricks, he can teleport and stomp the the arena to cause you to fall, but he's still not difficult. Just keep running around him, eventually he'll stop keeping up with you to try and hit you with a fireball and from there just grab his tail and...

So long, King Bowser!
Star Total - 74/120

Basically I can skip the rest of the game and finish it now...but I've gotten 7/7 in all nine so far...why would I quit now?

Next: A look at the remake for the DS: Super Mario 64 DS!

Saturday, 28 April 2012

Super Mario 64 - The Birth of 3D Platforming

Song of the Day

Inside the Castle Walls

The Birth of 3D Platforming

Since the early 80s, platform games has been the king genre of home video game consoles. The aim of the classic platformer is to get from A to B while jumping over obstacles such as enemies, gaps, barrels, spikes and various other traps. While there was plenty of platform games by the time the NES rolled around it would be a certain plumber in 1985 who created the blueprint of what a 2D platformer should be. It helped that 'Super Mario Bros.' was the biggest selling game of all time until recently (Wii Sports holds the record now-a-days, due to it being packed with every Wii...).

File:Smbtitle.gif
I'm sure just about all of you have seen this screen at least once...
SEGA would find success with their own 2D platforming mascot Sonic the Hedgehog. Both the Mario and Sonic franchises were the kings of their respective consoles, but it would be the transition into 3D that would truly see who the superior franchise was.

In 1996 Nintendo released Super Mario 64, a launch title for their new Nintendo 64. The game was a critical and commercial hit, it pretty much wrote the rulebook as to what 3D Platforming should be. However, it was not the first attempt at a 3D platformer. There was a few games in the 1980's that could be classed as a 3D platform game, but being the 80s, most were pseudo-3D at best. In 1990 a game was released for the Atari ST (though later ported to the Amiga). The game looks dated to hell 22 years later, but it can be considered the first 3D platformer game. I've never played it myself, but the way it's described you have a 3D field and you have to jump onto a platform which acts as a trampoline to allow you to jump to the next platform until you reach the level goal.

The levels were "abstract". You don't say...
It even has a few things that would be a common 3D Platform feature, such as a movable camera and the ability to move in any direction. Despite this, it is not particularly remembered as a game that influenced the genre. A game was released in 1995 called Jumping Flash. It is considered to be the gameplay continuation of another game called Geograph Seal, which was never released outside of Japan. Both games are a hybrid of a first person shooter and 3D platformer. It was released originally on the Playstation to some fantastic reviews, but it was soon to be completely overshadowed. It's another game I've never played, but it is available on the PSN under it's 'PSOne Classics' banner.

Jumping Flash! PlayStation Trying to shoot a frog
The precursor to Metroid Prime? (Image: MobyGames)
There was a few other games released during this time, 'Bug' for the SEGA Saturn was very similar to the classic platformer, but it did allow you to walk in all directions. "Fade to Black" was the sequel to "Flashback" and featured a fully 3D characters and environment. However, despite retaining some of it's platform-like features, it resembles a shooter more than anything as well as the inability to jump.

Nintendo, SEGA and new boys in the console war Sony were in a rush to get a 3D Platform game for their respective new consoles. After all platformers were still big money-makers in the gaming world.

Sony would put their trust into Naughty Dog, seen as a risky move at the time as they had just released 'Way of the Warrior" which was not a well received game at all. But, with the backing of Universal Interactive Studios, Naughty Dog's game would be 'Crash Bandicoot' and it would go on to sell over 6.8 million copies. 

File:Crash Bandicoot1.png
We'll be seeing this fella soon enough...
SEGA had their own game in development for the Saturn. It was to be called 'Sonic Xtreme', developed by SEGA's American studio, STI. The game was eventually cancelled however, after much squabbling with the Japanese team. 'Sonic Xtreme' was to be a very different kettle of fish compared to previous Sonic platformers, however in the end the SEGA Saturn didn't even get a proper Sonic game. It wouldn't be until the Dreamcast, and 'Sonic Adventure' that we'd see the blue hedgehog in 3D.

File:Sonic X-treme engine test screenshot.png
This is apparently what it would have looked like...
Finally, with the release of the Nintendo 64, 'Super Mario 64' was released changing the entire game on 3D Platforming. It was not the first one, not even close, but it terms of lasting influence, it may as well have been. Carry on plumbin' Mario!

Friday, 27 April 2012

Super Mario 64 - Progress Report II

Song of the Day

Bowser's Road

Progress Report II

(all level images taken from (www.mariowiki.com)

File:CoolCoolMountain.png

Cool, Cool Mountain
Stars - 7/7
I thought this would be the first level I'd have trouble with, being the first level I had not played much, but for the most part I managed okay. Except for one star...
File:Penguin race.png

THIS GOD DAMMED PENGUIN CAN GO TO HELL. Seriously, I'm terrible at these slides the last thing I want to do is have a race on them. Especially with this bastard. No matter how good you are at this, you will fall behind at some point because Nintendo decided to give him rubber banding. This means that no matter how well you do, he will always catch up. This penguin also on two occasions managed to knock me off the damn the stage. I no longer likes penguins (as evident of my notes reading "F**K PENGUINS" and nothing else).

File:Bowser in the Dark World.png

Bowser in the Dark World
Star - 1/1
Bowser gave me no trouble, predictably since he tells you how to defeat him. But collecting the red coins seemed to really get me for some reason. Mainly the last one, I was long jumping when I didn't need to and then using normal jumps when I shoulda long jumped. Basically, playing it at 5 in the morning makes me stupid. More so than usual. After a sleep I managed to get it in one shot.

File:BigBoosHaunt.png

Big Boo's Haunt
Stars - 7/7
Star #5. after defeating Big Boo (for the third time), they decide to put the star on the roof. Honestly, it's as simple as long-jumping to the side and then crawling to the star, but dumb-me just could not figure it out. For ten minutes. Which is a long time to be doing the same exact thing in a Mario game. Other than that, easy enough level. Thus completes the ground floor of the castle!

File:Hazy maze.JPG

Hazy Maze Cave
Stars - 7/7
I HATE this level. It's, to me, the dullest thus far and I just didn't enjoy most of the stars. The one that gave me the most trouble was Star #2 (the red coin one), mainly because of that stupid elevator and the barrier before the third red coin that kept knocking me off because I couldn't tell how far it was away. The camera is the worst enemy of this level, which is something I'll be talking about later. I may have complained about each level before this one, but I still enjoyed the majority of them, but this level is largely forgettable. Except Dorrie, he's a cool dude...

File:Bibi 64.png
Everyone knows dinosaurs are a man's best friend...

Secret Stars

File:VanishCapUnderTheMoat.JPG
Vanish Cap Under the Moat
I have no idea why but this gave me real trouble. My tired brain (it was another "5ish in the morning" deal) just would not comprehend the moving platforms. When they reach the top, they flip over and go back down, the idea is simple, move to the next one before it does that. Twice I managed to do it correctly only to panic and fall off. There is three 1-up mushrooms at the beginning of the level, by the time I finished I had nearly 30 lives (I entered with 2...). That was after I started ignoring them. Not my proudest moment...

File:Cavern of the Metal Cap.png

Cavern of the Metal Cap
Now this one was easy! Just hit the big green switch and get the red coins. The swerve is that some of them are underwater, and to make things easier you can use the Metal Cap to turn into Metal Mario, who can walk underwater with ease. Metal Mario is the best Mario.

Star From the Toad in the Basement (he's in the same room as the entrance to Hazy Maze Cave, if I remember correctly)
Catch the Rabbit #1 (I didn't have too much trouble catching him, but I did notice there will be a second time. I envision it being much harder and more annoying...)

Star Total
50/120

Tomorrow: A look at the Birth of 3D Platformers...

Monday, 23 April 2012

Super Mario 64 - An Introduction


Super Mario 64
Year: 1996 
Platforms: Nintendo 64, Virtual Console
Developer: Nintendo
Publisher: Nintendo

Super Mario 64. Released as a launch title for the Nintendo 64 along with Pilotwings 64, Super Mario 64 managed to sell over eleven million copies and later became the second most popular game on Wii's Virtual Console (behind the original Super Mario Bros.) Super Mario 64 was arguably the first 3D platformer, but it was definitely the first successful one. The game was praised by critics, gamers and even key figures in the gaming industry as a revolutionary game.

Despite the fact that everyone knows this game, I have barely played it. This is mainly due to the fact I had a Playstation as a child, I only played this game for the first time a few years back. Although I did own the cartridge for it, I gave it to a friend when he got himself a N64 because I'm nice like that and yes he was meant to give it back at some point. Instead I'll be playing the Virtual Console version, using a Gamecube controller. I've never played past Jolly Roger Bay before, so this will largely be a new experience for me.

Since a lot of people have already played this one I won't be going into great detail about the game itself, I'll talk about my general progress in the game and mention the stars I get. However, I will have little articles accompanying each report just to give a bit of background of the game, Mario and Nintendo in general.

So, join me in a day or two when I'll start my Super Mario 64 adventure! Until then, allow me to play you out...

The Intro