Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Monday, 28 October 2013

My Top Five "Horror" Gaming Moments

Halloween. For many people it's their favourite day of the year - a chance to dress up as scarily as possible (or at least show a scary lack of imagination) or watch movies that make them jump out of their skin. For me, personally, as much as I like Halloween I'm not a huge fan of "horror" movies or such. Despite this, as a gamer I have found myself being scared, creeped out or simply unsettled by what I am playing. So, in celebration of Halloween I am going to recount my top five gaming "horror" moments.

Now, first of all this is a personal list and thus you may disagree that some of these even count as "scary". Second of all, as I mentioned I'm not a huge fan of horror so most of these are from non-horror games - as such, they are probably scarier for me within the context of the game. Now, without further adieu, let the horror commence!

There will be spoilers...

5) Spider-Man - Monster-Ock

Picture this, you've just defeated Doc Ock and Carnage back-to-back. Spider-Man poses heroically as he begins his "it's all over" monologue when suddenly...
http://i500.listal.com/image/2492897/500full.jpg 

The result of Carnage's symbiote attaching itself to Doc Ock, turning him into Monster Ock. However, instead of fighting you have to run away from him as Ock's lab starts exploding. What follows is a very tense run (and swing) for your life, as Monster Ock chases you screaming such lovely things as "DIEEEEEEE". A part of the scariness of this boss is being constantly chased and knowing that if Ock catches up - you're dead. Although this section did go on slightly too long, it was for the most part a thrilling way to end one of Spider-Man's greatest video game adventures.

4) Heavy Rain - The Lizard

Heavy Rain revolved around the story of Ethan Mars and how far he would go to save his son. Many of his tasks involve a little sacrifice or risk of death. The Lizard, however, is the one everyone who plays it will remember. You're asked by the origami killer to cut off the top section of one of your fingers, on camera, in order to get the next clue to your son's location. You're given a wide variety of tools to help you do it...

http://guides.gamepressure.com/heavyrain/gfx/word/959218937.jpg 

It's one of the hardest to watch scenes in gaming history. It's made worse by the fact that you have to do it yourself (or at least, move the analogue stick to perform the action). It's not "horror" in the traditional sense but there are very few scenes in video games that are more unsettling.

3) Resident Evil 2 - Start of the Game

I'll be honest, I've not played a lot of RE2. Despite this, I still remember the very start of the game and how tense that was. After the opening cinematic, you're left to fend for yourself. The game isn't saved, you have no healing items and very little ammo. You have to run from most of the zombies, but they are relentless.

Through narrow alleyways, buildings and even an abandoned bus you will have to decide whether to fight or flee the hoarde of zombies. Try to fight them all you'll run out of ammo. Run away from them all and you might miss some useful items. Nowhere is safe until you reach the police station and with it, the first save point of the game. Horror games love to remind you how powerless you are at the beginning of the game, but RE 2 did it better than any other.
2) Metal Gear Solid 2 - Arsenal Gear

This one is definitely a personal moment. I was eleven years old when I first played Metal Gear Solid 2 and I was loving it. It was my first entryway into the Metal Gear series and it was quickly becoming one of my all time favourites. Then I got to Arsenal Gear. Running around as a naked Raiden was funny at first but then I started getting codec (MGS' version of the radio) calls like this:

http://www.vgzero.com/game-news-image-2012-12eae722e7239bfd9fbea6339c99d122.jpg 

Being a rather idiotic eleven year old who did not quite understand the whole "fourth-wall" thing, I did. Embarrassingly, I then had nightmares about this - though the specifics of them I do not remember. Young me simply was not ready for crazy Colonel Campbell and when I did find the courage to play on it didn't get any easier until, as always, Solid Snake showed up to save the day. Even today, I am a little unsettled at this whole section as an aftermath of the effect this had on eleven-year-old me. But ten years on I am a braver man now and I'm not gonna let some silly video game scare me int...

http://i1.ytimg.com/vi/qCPULCYGTFs/hqdefault.jpg 

AHHHH.

1) Alan Wake

This one is a bit odd because it's not a particular moment that was the scariest. You see, the main gimmick of Alan Wake was that the darkness is unsafe. Enemies are essentially shadows until you shine your torch on them and make then vulnerable to death. The only times you are safe is when you're in light. So, the reason this is number one is due to the psychological effect this game had on me every time I stopped playing. I tend to play games at the dead of night, just before going to bed. I played Alan Wake every night for a week. I would then go to bed. In the dark. After spending a couple of hours training my brain to fear the dark, it would take me a while to switch back to reality.

http://mutantville.com/blog/wp-content/uploads/2011/12/alan-wake-wallpaper-61.png

Alan Wake is a really good game, but isn't that scary. The game itself calls itself a "Psychological Action Thriller" which is a fair description. However it does a brilliant job in conditioning your brain into fearing the dark and that is why it's my number one "horror" gaming moments - because the rest of the list may have been scary within the context of the game, Alan Wake was the only one (bar MGS 2, which can be explained by me being a child when I played it) that truly affected me out of the game. Kudos, Remedy.

Saturday, 27 July 2013

XCOM: Enemy Unknown - Part 6 - Operation Hidden Druid

Alejandro Vargas, despite lying in a hospital bed in our medical bay, was awarded the corporal badge - the first XCOM soldier to do so. It wouldn't surprise me to see him be the first colonel.



He chose to learn the 'Bullet Swarm' skill, allowing him an extra action if his first action was to fire his weapon.


Sq. Verhoeven decided to specialise in the support class. Thus she gets training in how to efficiently use a smoke grenade. At time of writing, I've yet to see her actually use it.


The council stuck true with their word and rewarded us with some credits and some scientists.


In addition, we received an extra satellite. Bradford suggested we deploy it right away. I wasn't in the mood to argue.


Right now, the only satellite we have operational is over our HQ in Germany. Each country we launch a satellite in will pay us an extra bonus at the end of the month. In addition, the more satellites we have operational in a continent will mean bonus rewards (as you can see, Europe is giving us an extra 2 scientists a month). Launching a satellite will also decrease the panic of that country. Taking all of this into account...


...I decided to launch the new one in China. This was pretty much my apology to them for leaving them to fend for themselves as I protected USA a few days earlier.

I immediately ordered an Interceptor to be transferred to China. Once I had finished this task, I came across Bradford having a fairly heated discussion with Dr. Vahlen.


To this day, I still have not received this trophy. I had even built a shelf for them and everything. Of course, I needed Shen's help to set it up - damn IKEA.

Oh yeah, and Vahlen wanted us to capture an alien alive, but that's not the important thing here. I want my trophy.



While Bradford still wasn't too sure, Shen managed to convince him.


If we learn how to communicate with it, we can interrogate it and hopefully find out why they are attacking us and from where they are from.

So it was agreed, we must try and capture a live alien. We'll start with the Sectoid. First we have to build an alien containment facility...


...and then officially order Vahlen's team to research the 'Arc Thrower', which will stun weakened aliens into unconsciousness. Hopefully. If it doesn't...I don't want to think about it.


However, the action wasn't just happening at HQ...some of it was happening in our own backyard...


Our satellite over Germany picked up an alien craft. Time for our interceptor, Raven-1, to get to work...


This was my view. I pretty much had to order the Raven to attack the UFO while having the option to abort if they got too damaged. That didn't need to happen, as 0.2 seconds later...


It was the strike team's turn to get down there.


While Vargas was cleared for duty, I decided to keep him at base and give a new Rookie a chance - Rk. Andersen from Norway.


The main goal for this mission was to see what kind of technology powers the alien craft as well as the material it used - and hopefully one day we can reverse-engineer it for our own purposes.

Other than that it was a fairly uneventful mission. Did everyone survive?


There was Norway everyone survived.

I feel awful now.



Mission Stats

Rk. Jorgen Andersen - 1 Kill - KIA
Sq. Victor Roux - 2 Kills
Sq. Amber Verhoeven - 0 Kills
Rk. Scottie Hunter - 2 Kills - Wounded


Roux is quickly becoming our most efficient killer - it helps that he can shoot from a long distance. He decided to go the "Squadsight" route with his promotion - he can now shoot at any target that another soldier has eyes on.


Verhoeven's new skill is "Covering Fire", which is a very useful skill with Overwatch - instead of attacking when her target is moving, she will also retaliate if someone attacks her while she's in Overwatch. She didn't manage any kills in this mission, so I'm not sure why she was promo...


Err...Amber?


AHHHHHHHHHHHHHMBER, I'M SORRY.


Moving on from the horror show, my fellow countryman also earned himself a promotion. He decided to specialise in the assault class - or as he put it - "I want to do what they do in Call of Duty". He learned the Run & Gun skill, basically letting him have one extra action after Dashing. It could be useful in certain situations.




Lots of great loot, hopefully some of this will come in handy. It's been a long fortnight, so a couple of the soldiers organised a little party. As Commander, I feel it is my duty to remain sober.

[Editor's Note - The next paragraph is almost intelligible. The words "party hard" and "vodka" seem to come up a lot though...

...the next day though...]

Ugggh, my head. It feels like I've got a rave going on in my head. And for crying out loud Vargas managed to be sick all over my desk. That's the last party we're ever going to have at HQ.

[Editor's Note - It wasn't].

Some joker also changed my computer's background. My eyes are still adjusting so I cannot see what it is at the moAHHHHHHHHHHH