Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Saturday, 23 November 2013

Quick Review: NarcoGuerra (GameTheNews)


I study Journalism at uni. So naturally the thought of blending journalism and gaming together is incredibly intriguing to me. That is exactly what GameTheNews does - using its games as a platform to teach players a little something about the real world. NarcoGuerra aims to educate us about the war on drugs that is ongoing right now in Mexico. So just how successful was GameTheNews in their mission?


I'll start by explaining the game. We play as the Chief of Police - apparently our jurisdiction is all of Mexico - as we try to force the various drug cartels out of existence.


The police controlled regions are in blue. Any other colour represent another cartel. The number in each region specifies how much units are currently situated there. There are two stages of play - the first is the Support Stage. The menu on the right shows what you can do in this stage - (from top to bottom) Recruit more units, transfer units to another region, Internal Affairs (which will lower corruption in the force) and Intel which you can use on any cartel region with a question mark.


The Attack Phase is where you unleash your attacks. You click on one of your regions which will inform you of where you can attack. Once you've chose your target, just click it and then a battle will commence.


This is what a battle looks like. Three units from the attacker against up to two units from the defender. The attacks are decided by dice rolls - which leads me to my first issue with the game. Battles are luck-based. Whoever rolls the highest wins, unless it's a draw in which case the defence wins. I'm not a big fan of games in which luck is the major obstacle to success - though I can understand that this game is clearly influenced by board games such as Risk so perhaps board game fans could forgive them a little more for this.


Once your attack phase is over it's time for the Cartel to do their thing. They will recruit units and attack other regions just like anyone else. This represents the very real violence that happens in the Mexican Drug Wars - at least 60,000 people have died since December 2006 when the military joined in an attempt to break up the major cartels.


At the end of some turns there are these reports. Some are story based - such as updates on the elections that take place every five turns.


Some are random reports that can have benefits - such as a cash boost or a boost to attack power - or have a negative impact as shown in the image. We can even get optional missions for some extra cash.


As mentioned, every five turns there is an election. Herrera starts the game in charge and is in full support of the war on drugs. Moralas would rather reduce the street price of drugs by legalising them. You can pledge money to either candidate which will sway the votes.


So, the question remains...was GameTheNews successful in blending news with games? To be honest - yes! Yes they were. The game, although not to my particular tastes, is rather fun - though brutally hard in my experience (which again can be pinned on the fact I don't normally play games like this). The main success of the game however came after I stopped playing. The first thing I did was to look up more information about the war on drugs in Mexico - it will also be the first thing I do once I finish writing this review. GameTheNews apparently mirrored real life events within the story and random events in the game and I'm interested to see the parallels.

It's definitely a unique way of delivering the news. Would I recommend to everyone? Nope. If you are interested in world events, journalism or even just want a fun Risk-style game to play - then this would be a game you'd be interested in.

NarcoGuerra is available on both iOS and Android devices (for 69p) as well as a few digital distributors (cheapest I see is Gamersgate where it's 59p). If you are reading this before the 27th of November 2013 - NarcoGuerra is also available in the current Indie Royale bundle.

Wednesday, 24 July 2013

XCOM: Enemy Unknown - Part 5 - Mission 3 - Vengeful Paramour



A civilian actually managed to escape from alien captivity. It was decided that Miss Sing could end up holding vital information about her captives. We had to bring her in immediately, at all costs.

Straight after entering the battlefield we were met with a new kind of alien - we would go on to dub it the 'Thin Man'


An infiltration unit? This was meant to look human? Well, I have to admire them for trying - but this does confirm that this isn't a random attack on Earth - they have been preparing for this war.

Dr. Vahlen then went on to recommend that we capture the damn thing. Except we have no safe way of doing that and I am not losing my squad just to capture Stretch Armstrong here, so I ignored her advice. For now.


The Thin Man seems to have the same sort of combat abilities as the Sectoids, minus the mind control but with a lot of added nimbleness. When it moves, it reminds me more of a snake than a human.



Amber Verhoeven scored the first kill of the battle with a fantastic shot that took down the Thin Man in one.


Of course the Sectoids were there as well, this one getting a surprise shot on the veteran of the group - Squaddie Vargas. I thought that was it for the Argentine, but somehow he kept on going...


...and naturally getting revenge. The poor Sectoid had no chance.


More aliens were scattered across the battleground, but Verhoeven kept up her impressive performance...


This is what you end up with when you mess with Amber Verhoeven. I'd hate to be any of her ex-boyfriends.



It was Rookie Verhoeven who saw Sing first - thus it was her duty to make sure Sing got back to the extraction point.


Sing was understandably a mixture of appreciative and panicked - she knew she wasn't safe just yet. We were only half-way done.



I suggested to Miss Sing that she should make gradual advancements to the extraction point and keep her head down. Almost as soon as I said that, another Thin Man showed up.


Rk. Ilyushin fired at the Thin Man and thought he had him killed...


...sadly that was not the case and the Thin Man retaliated by shooting back at the Russian. The kid never stood a chance.


Sq. Roux got himself a couple of kills - this one he showed off his new ability - the Headshot. At this range he would be guaranteed a critical hit just by making sure he hit his target.


We successfully got Sing back to the Skyranger without much more action. All we needed to do now was to eliminate any remaining hosti---


Which Verhoeven had already taken care of.


The death of Ilyushin was the only negative to take away from this mission. We can't get too sad every time one of us dies - casualties are to be expected - but I will be a happy man if I never have to get used to my soldiers dying on me.


One more thing - Vargas took the full brunt of an Sectoid attack and he was back at work in seven days. The guy's a bad-ass, and thoroughly deserves his promotion. Verhoeven was simply immense, her three kills proving herself to be an efficient killer - though she has decided to take more of a Support role on the field.

From now on missions will no longer have their own update, unless something major happens in one.