Showing posts with label Sonic the Hedgehog. Show all posts
Showing posts with label Sonic the Hedgehog. Show all posts

Sunday, 7 October 2012

Sonic & Knuckles - Progress Report IV - Lava Reef Zone



 Lava Reef Zone. From the name you can probably guess it's going to be a rather firey level, but a fire shield would make progress elementary. Lava Reef is also the last 'regular' stage of Sonic 3 & Knuckles, the next three have either one or three Acts.


It is a button. You jump into it. Things happen that let you move forward.


Ah yes, lava. Lovely lava. Stepping in it (understandably) hurts. A lot of the platforms in this level will either crumble away or (in this case) slowly sink into the lava.


I hate these things. They're actually easier to destroy than they look, but they make their entrance by bursting out of the wall. There is one occasion later on where I'm running fast and suddenly I get hurt because of this little bastard. Sorry mate, but you're not as cool as Caterkiller.


Fireballs. There's a little yellow hole just behind where it says "TIME" where a fireball shoots out at intermittent intervals, easy enough to dodge...doesn't stop me getting caught by them half the time.


See that rock with eyes? They're PATHETIC! What they do is explode into little pieces of rock. If you have a shield, they just bounce off you. It's honestly a little sad, poor guy's sacrifice is always in vain. Even without a shield, they take a few seconds to explode so you can run far enough away.


This is what we want. A fire shield. Now lava is about as dangerous as a sponge, and a few other aspects of the level is so much easier.


Not this part though, this is just another unique elevator of Robotnik's own design. You have to spin dash in a certain direction to go either up or down. You usually wanna go down, especially on a Saturday night.


This fella drops in out of nowhere and tries to...



Sacrifice itself to kill us. Even if we weren't standing on the only surviving piece of rock, our fire shield allows us to walk on lava. Stupid robot.


These elevators can be a right pain...literally if you get stuck underneath it.



SO MUCH LIFE! (there's actually another extra up a little bit later, but I was getting chased by a giant spiky ball at the time).

Keep running until you get to the bottom, where you'll see two gaps in which you can drop down. Make absolutely sure you drop down the FIRST one, shown here..
..You'll see the spikeball fly straight overhead, hit the wall and slide down into the second gap. You can continue your quest down this route, but you may be tempted by the extra life on the other side..

This part is quite intense, hence the lack of photo from me and if you're not careful you will end up in an area where you've already been, but with an extra life. If you die after this, you can keep grabbing the extra life from the picture above and this one and farm for lives, but c'mon son, that's now how we roll.

After finding the right path, a couple of minutes later we bump into our mini-boss.


It's...uhhh...not these. These are a pain though and you want rid of them. They will pop out and shoot out little bullets that almost blend in with the wall of lava behind you. They only take about four or six hits each to blow up and once they go away they stay away. However, the real boss is this...


I've got to 'hand' it to Robotnik, he almost got me with these one. I lost just about all the lives I'd gathered up over the Act because I kept dying to this hand. I don't want to point the finger at SEGA, but at times I swear I clipped through the finger instead of attacking it and got hurt. Still, eventually I hit the nail on the head and...


I had the boss eating out of MY hands. Or exploding...look at that clock as well. That didn't help me, having to rush the boss.


Thankfully the goal post unearthed a fire shield for me. Beautiful!

Act 2 is a lot more chill, the music is nice and the overall feel is just a bit more chilled out.


It's the blue. Flamethrowers kind of ruin the mood, but you can stand in them with this shield. Have I told you about how useful the fire shield is yet?


Robotnik, what's wrong with normal elevators? In fact, if this is just a trap to catch Sonic...put spikes ALL over it? That would be a plan, yes?

Now, this is the last Act with Special Rings in it, so if you have just one or two to get, this is your last chance. I ended up in one and...





...I actually find them easier once you start going faster. If I do decide to play this again to show off the true final level, I feel slightly more confident that I can do it. A perfect earns you 50,000 points...in other words...an extra life. I don't know if you get one for getting 100 rings in this special stage, I never noticed until this next picture...


...so I got one for a perfect (21), one for getting a 100 rings normally (22), so I'm guessing I got one for 100 rings in the special stage? If anyone can clarify, that'd be grand!


Ooh, ominous!


KNUCKLES! Time to get my reveng-




Now I know how Keith Richards feels...


This takes us to technically another Act...


This drone will shoot out missiles that will destroy the platforms. This is one where the screen forces you to move on (though mostly prevents you from moving on quickly).

With the fire shield you can easily stand on the lava, but this is not an advantage as eventually you will get caught by the bottom of the screen when it starts rising. Not long after this though we meet Robotnik...


This is a very similar boss to the one from Oil Ocean in Sonic 2.



The lava will rise and you have to jump from platform to platform, avoiding the spiked mines and letting them hit Robotnik. With the fire shield this is a bit easier, but I would get in the habit of jumping on the platforms just in case you lose your shield. And then your rings. Not speaking from experience or anything...



I forgot? I FORGOT!?! To capture the glorious moment when I made Robotnik go BOOM? HOW DARE I! I have let you all down. I must run away never to return!


...or redeem myself with more explosions next time in Hidden Palace!

Music

Lava Reef Act 1
Lava Reef Act 2 (recommended listen)

Saturday, 29 September 2012

Sonic & Knuckles - Introduction + Mushroom Hill

Sonic and Knuckles.jpg

Sonic & Knuckles
November 1994
SEGA Genesis/Mega Drive

Welcome to the second half of 'Sonic the Hedgehog 3 & Knuckles'. Sonic & Knuckles was released roughly six months after Sonic 3, though both games were meant to be played as one. In order to do this, you could 'lock-on' Sonic & Knuckles with the Sonic 3 cartridge to get the complete game. Most re-releases group them together. We are looking at seven more Zones, though only the first four have two Acts (five and six have one Act and the last technically has three). There is an eighth zone, but is is only accessable if you have at least all the chaos emeralds, and I have none. Damn.

So, let's get straight to it then!



So, after Tails flies away we're left to play in this mushroom playground. The best thing about mushrooms? They're bouncy. Jump on them and you'll get a little bounce! But first, PLOT!



Hmm, what could he be hiding?



A giant ring! But this one won't take you to a special stage.


It will take us to the place where we would see our emeralds if we had any. Once I'm done with this game, I will go back and get all the emeralds to get Super Sonic. I'll just spam saves and whatnot to make sure I actually get them.

Being technically the first level (again), Mushroom Hill is rather chill. 


These fellas can be a bit annoying, Dragonflies. Sonic seems to be invisible, but I think I just lost my shield here. They fly up and down, you destroy them by hitting their heads (their bodies are full of spikes, as I demonstrated here, spikes hurt).


Ropes. Yes, swinging puzzles are in this game and I'm terrible at swinging puzzles. You know the kind, where you have to jump at a certain time to get max boost. I just never get the timing down whatsoever.


Oh, imagine if I had to play Sonic & Knuckles seperately? All of these poor extra lifes would go without a loving home. Come to me, my little pretties!


Naturally, Robotnik made mushroom-based robots for Mushroom Hill. They're called Mushmeanies. They just hop about, but they take two attacks to destroy so I usually just avoid them.


These mechanisms probably work best if I had a flying fox (but only a flying fox) with me, but sadly I'm all on my lonesome. It still works, just press down, Sonic will push down and the mechanism will lift up.

Now, it's time to meet our mini-boss for the day:


Say hey to hey ho, let's go beat him up. 


He's not difficult, he'll chop down the tree into little logs and launch them at you, gradually getting lower until he reaches the stump where his axe will get stuck. This is your chance to get a couple of hits on him. If you want to play it safe, concentrate on dodging until he gets stuck and them wail on him, but if you're feeling frisky you can just attack him while he's chopping. Eventually you'll cut him down...


And he explodes.



Act 2 starts with, hold on, there's something in the way...




KNUCKLES!! So, he takes us into a less colourful mushroom playground. He is simply the most diabolical villain since Satan himself.


We meet a robot chicken in this level. He likes to blow us (easy, now) into obstacles. Just wait until he stops and jump on his head. There's not too much new in this Act, but eventually we do see a satellite dish...


Hmm...let's destroy it! 


Ahh, bad timing on the picture, me! But yeah, apparently this is why it suddenly turned autumn when Knuckles forced us up here, Robotnik made a weather machine. We just destroyed it, now we shall destroy Robotnik!



In this battle we have to chase Robotnik through an obstacle course while catching up to him and hitting him. When he's shooting out flames from his exhausts it means he's moving away from you and I'm sure it hurts you as well. This always reminds me of those Crash Banicoot levels where you have to run away from giant boulders...except I am the giant boulders!


Eventually we destroy him (and his obstacles also blow up), but the tenacious bastard keeps going. At least until...


The fool hits a wall. FOOL!






Hmm, looks like we have a ship to catch...


Atta boy Sonic!

Next time: Flying Battery Zone!

Music

Mushroom Hill Acts 1 & 2