Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Saturday, 8 December 2012

Rayman - Episode I - Dream Forest (Pink Plant Woods)

Let's see if I still remember how to do this.


Well, I gotta HAND it to you, Rayman...


...you sure know how to take good care of your body...


...just don't try too hard or you'll face deFEET.


Where's your head at?


Sure, smile now, because let's face it, you won't be for long in...


RAYMAN! Let's get right to it.


Some faraway stranger with binoculars is looking at us pick what level we are going to play. This is the map screen, and right now we can only go to one place 'Pink Plant Woods' in The Dream Forest.


It's pretty nice. The blue things are called 'Tings'. They act as your coins/rings for the game. Collect 100 and you get a life. You can also use them to play a mini-game, but that's something that has avoided me so far.

Right now we can only run and jump, so let's do just that.


These vines can be climbed on. This one allows us to get to a little easy to find secret...


Rayman statues are the games 1-ups. If I learned anything from playing the Genesis Sonic the Hedgehog games is that I love hoarding as many lives as possible. The red dot there (should have a 'P' in the middle, but it's in the middle of sparkling), grants you two extra hit points. See the dots underneath the life meter? Rayman can take that many hits before dying.


This handy plant will lean down when you stand on it, allowing you to move on in the level. However, it will spring back up and if you can time your jump right, you will get a nice boost into the air.

Water in this game in instant death. This was before they introduced free swimming lessons in "Video Game Character School".


Some statues will lend a helping hand to Rayman, allowing him to use them as a platform to get to high places.


These signs mark the end of the level as we know it. And Rayman feels fine.

I say 'end of the level'. that's not strictly true. Each screen of a level ends in this way, but an actual level, i.e. 'Pink Plant Woods' is made up of a few of these. Think of them more like checkpoints.


Speaking of checkpoints, some of them have a photo-op. This is a checkpoint within the level.

For future reference, most updates will feature a mash-up of playthroughs, because like I say, I love hoarding lives, I wanted to make sure I got as many as possible by the end of The Dream Forest.


After the second section of the level, we get introduced to this lady.





I like her! She makes me more powerful! So, what is this power Miss Fairy-Lady?



...apparently there was some supernatural force stopping Rayman from punching things in the face. But now we punch everything in the face. I don't care if you're an enemy, a helpful fairy, a robotic pirate or a giant plum...


I WILL PUNCH YOU ALL!


You can punch plums off of their vines and they will continuously bounce, turns out being a useful platform. You can also punch them into nearby enemies and it will land on their head. Still useful as a platform as well.

The golden boxing glove is what we want, it makes our punches go further. There is also a glove that makes our punches faster. These are permanent power-ups until you die.




To 100% the game you have to open up all of these cages. The PC version doesn't have the story from the PS1 version, but apparently the main villain of the game locked up these things called 'Electoons'. It's not mandatory to free them all, but if you want to then you will have to come back after getting some more powers.


This level actually the first with a ton of enemies at once. Too many to try and get screenshots of them all.


This is from the next level, but this is a Short Livingstone. They are good at ducking under your punches. The idea is to wait for them to turn their back to you and then punch him. The one with the plum on his head a few images back? That's a Tall Livingstone. They attack by running into you and trying to grab you. This knocks you back. Usually into water. Instant-death water. I hate these guys and will punch them all.

Taken From: The Rayman Wiki
This is actually taken from the GBA version of Rayman, but these are Hunters. Or as I like to call them "Rayman's Evil Uncles". They are very similar to our hero, except they are older and have a moustache which clearly means they are evil. They shoot bullets at you. Bullets...that look like this:


Hammer bullets. Obviously. They're actually really bloody annoying when you're me trying to get used to the controls. All you need to do is duck under the ones about to fly into your face, or jump over the ones aiming for your feets. 

And that is Pink Plant Woods over and done with. There's still two more levels in The Dream Forest, but this is long enough. Until next time, folks!

Next Time on Rayman: Let's just say I'm...buzzing...for the next episode...

Monday, 26 November 2012

Rayman Forever - Introduction

Alternate Title: What Have I Gotten Myself Into?


Rayman Forever
Released: 1997 (Original Game: 1995)
Ubisoft

I have two confessions to make: the first, I'm not really a big PC gamer. I was basically born with a controller in my hands and I find it rather awkward playing games with a keyboard and mouse. The second, I'm not a fan of hard games. I've never been a big fan of the whole "practise and eventually you'll get it" gameplay. Now, with Peace Walker on hold indefinitely while I replace the wires of my external hard-drive my cat chewed through, the next game I've been given to play is a hard PC game. Rayman Forever. It's the only version of Rayman I own, via Good Old Games, thus sadly I did not get a free fridge magnet.

It is a collection of Rayman Gold (the updated version of the original PC Rayman), with a level editor and a separate pack of levels made by fans. I will play through some of these, unless I get very good at Rayman, in which case I may try and show them all off. I will be honest, I played a little a couple of days ago and it was not pretty.

Rayman is a series that I have a little experience with, despite owning three different ports of it, I've never finished Rayman 2, but I have played enough to know I really like it. The only other Rayman game I own is the racing/multiplayer game 'Rayman M', another game I have yet to finish. Before two days ago I had no experience with the first game whatsoever. This is probably going to hurt.

If you'd rather play it yourself, you can download Rayman on the Playstation Network for £3.99, or buy the whole Forever package (minus fridge magnet. Seriously, I want the fridge magnet dammit!) from Good Old Games for $5.99 (or whatever the equivalent cost is in your local currency).

So, let's delay the pain no longer. Rayman may have no limbs, but by the end of this game, I may have no soul. See you for part one!

Thursday, 29 March 2012

Assassin's Creed II - Developer Spotlight - Ubisoft Montreal

Progress Update

Memory Sequences 9 & 10 complete
Achievements Earned - Masquerade (Complete DNA Sequence 9), Bianca's Men (Complete DNA Sequence 10) & Victory Lies In Preparation (All Item, Armour, Hidden Blade upgrades).
Should be done by Saturday.

Song

Flight Over Venice 2

Developer Spotlight

Ubisoft Montreal

Ubisoft are one of the biggest game companies in the world. Started up in France in 1986 by the five Guillemot brothers, one of whom, Yves, is still the CEO of the company. Ubisoft started in-house production of games in 1990 and in 1997 would open their most important development studio, Ubisoft Montreal. Being a French company, it made sense to have their North American base in the French-speaking part of Canada. It is Ubisoft's largest development studio with over 1,700 employess and a ton of well received and, more importantly, commercially successful games. Their first two games, however, were not successful or well received: Tonic Trouble for the PC (later ported to N64) and Donald Duck: Going Quackers (though I remember playing this when the PS2 was new and it not being that bad. I was nine though). 

Their fortunes would change with a little game called Tom Clancy's Splinter Cell. The game was met with glowing reviews, with the Xbox version getting an average score of nearly 93% (Says GameRankings) and selling over 3 million copies. In addition to the Splinter Cell series (22 million sold), Ubisoft Montreal was also responsible for the Prince of Persia series (17 million sold), Far Cry (8 million) and, of course, Assassin's Creed (38 million sold). The latter is easily Ubisoft's biggest game franchise (outselling the Just Dance series by 10 million copies). All figures come from Ubisoft themselves.

Pictured: The place Ubisoft prints their money

Ubisoft Montreal is set to expand even further, they plan on adding 1,400 more employees by 2013. That would make them the biggest game development studio in the world. And as long they keep making hits, it is an accomplishment they definitely deserve. We will definitely be bumping into each other in the future.